Estamos en 2003, meses después de que Estados Unidos le declare oficialmente la guerra a Irak y de que el panorama político del país haya cambiado.
Shadi mantiene la cabeza gacha con el hiyab puesto. Está demasiado ocupada ahogándose en sus propios problemas como para lidiar con los fanáticos.
Su nombre significa «alegría», pero a ella la persigue la tristeza. Su hermano ha muerto, su padre se está muriendo, su madre se desmorona y su mejor amiga ha desaparecido misteriosamente de su vida. Y luego, por supuesto, está el asunto de su corazón…
Martina y Bruno tienen una nueva misión: encontrar al ladrón de bocadillos de su cole… ¡antes de que se los zampe todos!
Está claro que están más que preparados para la aventura…, ¿o no?
¡KIIIIIIÁÁÁ!
Avery Grambs has a plan for a better future: survive high school, win a scholarship, and get out. But her fortunes change in an instant when billionaire Tobias Hawthorne dies and leaves Avery virtually his entire fortune. The catch? Avery has no idea why—or even who Tobias Hawthorne is.
To receive her inheritance, Avery must move into sprawling, secret passage-filled Hawthorne House, where every room bears the old man's touch—and his love of puzzles, riddles, and codes. Unfortunately for Avery, Hawthorne House is also occupied by the family that Tobias Hawthorne just dispossessed. This includes the four Hawthorne grandsons: dangerous, magnetic, brilliant boys who grew up with every expectation that one day, they would inherit billions. Heir apparent Grayson Hawthorne is convinced that Avery must be a conwoman, and he's determined to take her down. His brother, Jameson, views her as their grandfather's last hurrah: a twisted riddle, a puzzle to be solved. Caught in a world of wealth and privilege with danger around every turn, Avery will have to play the game herself just to survive.