One evening Harold decided to go for a walk in the moonlight. But there wasn't any moon, and Harold needed a moon for a walk in the moonlight. Fortunately, he had brought his purple crayon. So he drew a moon. He also needed something to walk on. So he drew a path...
Sophie has the great misfortune of being the eldest of three daughters, destined to fail miserably should she ever leave home to seek her fate. But when she unwittingly attracts the ire of the Witch of the Waste, Sophie finds herself under a horrid spell that transforms her into an old lady. Her only chance at breaking it lies in the ever-moving castle in the hills: the Wizard Howl's castle.
To untangle the enchantment, Sophie must handle the heartless Howl, strike a bargain with a fire demon, and meet the Witch of the Waste head-on. Along the way, she discovers that there's far more to Howl—and herself—than first meets the eye. What will happen to Sophie Hatter when she enters Howl's castle?
In this giant jigsaw puzzle of a fantasy, people and things are never quite what they seem. Destinies are intertwined, identities exchanged, lovers confused.
Darling Seabreak cannot remember anything before the murder of her family at the hands of House Dragon, but she knows she owes her life to both the power of her Chaos Boon and House Kraken for liberating her from the sewers where she spent her childhood. So when her adoptive Kraken father is captured in battle, Darling vows to save him—even if that means killing each and every last member of House Dragon.
Talon Goldhoard has always been a dutiful War Prince for House Dragon, bravely leading the elite troops of his brother, the High Prince Regent. But lately his brother’s erratic rule threatens to undo a hundred years of House Dragon’s hard work, and factions are turning to Talon to unseat him. Talon resists, until he’s ambushed by a fierce girl who looks exactly like the one his brother has painted obsessively, repeatedly, for years, and Talon knows she’s the key to everything.
Together, Darling and Talon must navigate the treacherous waters of House politics, caught up in the complicated game the High Prince Regent is playing against everyone. The unlikeliest of allies, they’ll have to stop fighting each other long enough to learn to fight together in order to survive the fiery prophecies and ancient blood magic threatening to devastate their entire world.