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Imagen de CASTLE IN THE AIR
650

CASTLE IN THE AIR

There are good and bad djinns, a genie in a bottle, wizards, witches, cats and dogs (but are they cats and dogs?), and a mysterious floating castle filled with kidnapped princesses, as well as two puzzling prophecies. The story speeds along with tantalizing twists and turns until the prophecies are fulfilled, true identities are revealed, and all is resolved in a totally satisfying, breathtaking, surprise-filled ending. Abdullah was a young and not very prosperous carpet dealer. His father, who had been disappointed in him, had left him only enough money to open a modest booth in the Bazaar. When he was not selling carpets, Abdullah spent his time daydreaming. In his dreams he was not the son of his father but the long-lost son of a prince. There was also a princess who had been betrothed to him at birth. He was content with his life and his daydreams until, one day, a stranger sold him a magic carpet. All fans of classic fantasy books deserve the pleasure of reading those by Diana Wynne Jones, whose acclaim included the World Fantasy Award for Life Achievement.
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Imagen de GRUMPY MONKEY PLAY ALL DAY
1,450

GRUMPY MONKEY PLAY ALL DAY

One fine morning, Jim Panzee wakes up and decides that all he's going to do is play all day. Whether it's tidying his branch, finding bananas for lunch, or even taking a bathroom break, Jim wiggles out of it. For him nothing is more important than having fun. Like so many kids, Jim is great at avoiding his responsibilities. Instead, Jim Panzee spends time swinging with the monkeys, singing with the birds, and rolling around with the zebras. When his friends return home, Jim finds new animal friends so he can keep on playing. But by the end of the day, when Jim is dirty, itchy, and hungry, his best pal Norman patiently tells him “Too much of anything can be, well, too much.” In a world where most kids would love to spend all their time playing, Jim Panzee finds out what happens when that’s all you do.
1,450
Imagen de HIGH FIVE
1,450

HIGH FIVE

Discover the lost art of the high five and improve your slapping skills just in time for the annual high five contest! From hand-limbering stretches to lessons on five-ing with finesse, readers are guided through a series of interactive challenges, each goofier than the next. Acclaimed creative duo Adam Rubin and Daniel Salmieri have dreamed up another one-of-a-kind, laugh-out-loud book that kids will beg to read again and again.
1,450