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Imagen de I AM COURAGE
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I AM COURAGE

I move ahead one breath at a time. I act with bravery. I am courage. When we picture someone brave, we might think they’re fearless, but real courage comes from feeling scared and facing what challenges us anyway. When our minds tell us, “I can’t,” we can look inside ourselves and find the strength to say, “Yes, I CAN!” From author Susan Verde and illustrator Peter H. Reynolds, the #1 New York Times bestselling team behind the I Am series, comes a triumphant celebration of everyday courage: believing in ourselves, speaking out, trying new things, asking for help, and getting back up no matter how many times we may fall. Grounded in mindfulness and awareness, I Am Courage is an empowering reminder that we can conquer anything.
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Imagen de THE INHERITANCE GAMES (PB)
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THE INHERITANCE GAMES (PB)

Avery Grambs has a plan for a better future: survive high school, win a scholarship, and get out. But her fortunes change in an instant when billionaire Tobias Hawthorne dies and leaves Avery virtually his entire fortune. The catch? Avery has no idea why—or even who Tobias Hawthorne is. To receive her inheritance, Avery must move into sprawling, secret passage-filled Hawthorne House, where every room bears the old man's touch—and his love of puzzles, riddles, and codes. Unfortunately for Avery, Hawthorne House is also occupied by the family that Tobias Hawthorne just dispossessed. This includes the four Hawthorne grandsons: dangerous, magnetic, brilliant boys who grew up with every expectation that one day, they would inherit billions. Heir apparent Grayson Hawthorne is convinced that Avery must be a conwoman, and he's determined to take her down. His brother, Jameson, views her as their grandfather's last hurrah: a twisted riddle, a puzzle to be solved. Caught in a world of wealth and privilege with danger around every turn, Avery will have to play the game herself just to survive.
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Imagen de LIGHTLARK (THE LIGHTLARK SAGA BOOK 1)
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LIGHTLARK (THE LIGHTLARK SAGA BOOK 1)

Welcome to the Centennial. Every 100 years, the island of Lightlark appears to host the Centennial, a deadly game that only the rulers of six realms are invited to play. The invitation is a summons—a call to embrace victory and ruin, baubles and blood. The Centennial offers the six rulers one final chance to break the curses that have plagued their realms for centuries. Each ruler has something to hide. Each realm’s curse is uniquely wicked. To destroy the curses, one ruler must die. Isla Crown is the young ruler of Wildling—a realm of temptresses cursed to kill anyone they fall in love with. They are feared and despised, and are counting on Isla to end their suffering by succeeding at the Centennial. To survive, Isla must lie, cheat, and betray…even as love complicates everything.
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