This lovely gift-ready edition presents the original book plus a new introduction and chapter detailing how the house and its rooms have changed over the years—all presented in a sumptuous package featuring a new cover design with a “cloth-wrapped” exterior, a debossed foil title, faux-leather spine, and a satin ribbon marker.
Bunny Williams is renowned for creating classic decor that evolves over time and with the way people live and entertain in their homes. She published An Affair with a House in 2005, and it helped launch her into the top ranks of the interior design profession, where she has stylishly remained ever since.
Williams has been involved in a passionate love affair with her New England manor house for nearly half a century. From the moment she glimpsed it—in a state of sad disrepair—she knew she wanted to bring it back to glorious life. This is the process she famously details in An Affair with House, tracing her home’s evolution and her design philosophy.
In this essential TASCHEN introduction to Tadao Ando we explore the hybrid of tradition, modernism, and function that allows his buildings to enchant architects, designers, fashion designers, and beyond. Through key projects including private homes, churches, museums, apartment complexes, and cultural spaces, we explore a uniquely monumental yet comforting aesthetic that draws as much on the calm restraint of Japanese tradition as the compelling modernist vocabularies of Bauhaus and Le Corbusier.
With featured projects in Japan, France, Italy, Spain, and the United States, we see not only Ando’s global reach but also his refined sensitivity for the environs: the play of light through windows, and, in particular, the interaction of buildings with water. From the mesmerizing Church of the Light in Osaka to the luminous Punta della Dogana Contemporary Art Center in Venice, this is a radiant tour through a distinctly contemporary form as much as a timeless appeal of light, elements, and equilibrium.
Discover the completely unique aesthetic of Tadao Ando, the only architect ever to have won the discipline’s four most prestigious prizes: the Pritzker, Carlsberg, Praemium Imperiale, and Kyoto Prize.
Philippe Starck defines him as a “mystic in a country which is no longer mystic.” Philip Drew calls his buildings “land art” as they “struggle to emerge from the earth.” His designs have been described as haiku crafted from concrete, water, light, and space. But to Ando, true architecture is not expressed in metaphysics or beauty, but rather through space that embodies physical wisdom.
This thoroughly updated edition spans the breadth of his entire career, including such stunning new projects as the Shanghai Poly Theater and the Clark Center at the Clark Art Institute in Williamstown, Massachusetts. Each project is profiled through photographs and architectural drawings to explore Ando’s unprecedented use of concrete, wood, water, light, space, and natural forms. Based on the massive XXL monograph, this edition brings the architect’s definitive career overview to an accessible format.
Quien mas quien menos se ha sentido atrapado en algun momento de su vida por alguna saga interminable repleta de señores oscuros, magos barbudos, espadas magicas, duendes, quimeras o elfos.El exito de dos nuevas superproducciones televisivas basadas en sagas literarias La casa del dragon, precuela de Juego de tronos, y Los anillos de poder, precuela de El señor de los anillos hacen de este un momento ideal para publicar un libro que de un repaso al genero narrativo que lleva un siglo arrasando.Historias apasionantes en las que el mal se enfrenta al bien encarnado en sus mas diferentes valores: la valentia, el honor o la honradez, aderezado siempre con un tono de epica. Y que el autor de este libro ha sintetizado con manos expertas y mucho conocimiento para hacer de ello un compendio de lo mas granado del mundo de la literatura, el cine, el comic o los videojuegos.Fantasia de leyenda: De Dragones y mazmorras a El ultimo unicornio.Un mundo de fantasia medieval de la mano de George R. R. Martin: Cancion de hielo y fuego.Fantasias para todos los gustos: De Willow a El priorato del naranjo.Fantasias camp: De Krull a La leyenda del buscador.Cronicas de la carcajada: de Mundodisco a Nimona.Una fantasia epica distinta: de la Saga de la Tumba Sellada a Step by Bloody Step.Videojuegos de fantasia: De World of Warcraft a Dragon Quest.
Clara y Dani, de visita al museo de la música, han hecho enfurecer al dios Pan, despertando así la magia del museo. Instrumentos que vuelan, personajes que aparecen desde los cuadros… todo se ha tornado en caos y desorden. Pan les ha retado a aprender a tocar el piano, conocer sus conceptos esenciales y descifrar una serie de sencillos códigos. Solo si superan las diferentes pruebas musicales detendrán la magia y todo volverá a la normalidad.