Using simple text and charming illustrations, our adorable Little Egg presents many ways to have and work on self-esteem. At the end of the book, kids will find a spinning wheel that lets them find and recognize different ways to achieve it. A perfect introduction to emotional growth presented by an adorable Little Egg.
YOU are on vacation in Connecticut when you notice a huge, empty stone house at the top of a hill. Your cousins call it “Chimney Rock,” and they tell you that no one who goes inside is ever seen again, but you’re the curious type, and so you venture inside its crumbling walls. Will you break the curse on Chimney Rock and come back out again a hero? Or will you face any number of grisly ends at the hands of the malevolent forces within? Be careful, the choices YOU make might end in glory, disaster, or certain death!
A generation of readers was enraptured by the early classics of Choose Your Own Adventure, and while long-time fans will be thrilled to see its return to the shelves, new kid readers will love to explore one path after another, with every ending telling them a little more about the mystery of what happened at Chimney Rock and what can be done to break the curse.
For parents, the arrival of a newborn child is an event filled with the promise of love, joy, and a lifetime of memories. In this beloved elephant board book comes a special celebration of the one-of-a-kind bond between parents and their little one. Filled with lively illustrations, gentle rhyming text, and a heartfelt message, this sweet board book for babies and toddlers is the perfect gender-neutral baby shower or infant gift to congratulate and send to new parents, or for simply expressing the love you have for the little ones in your life!
There's only one rule in Larry's book: don't push the button.
Larry the lovable monster from Don't Push the Button! is back with another hilarious, interactive adventure! Perfect for kids with active imaginations and for any storytime, watch as the book changes right before your eyes ... but don't forget to follow Larry's instructions!
I know what you're thinking: this is a pretty cool-looking book. But…
DON'T TOUCH THIS BOOK! (Don't even try it, bub.)
Okay, okay. You can touch, but you can only use ONE finger.
Whoa. How'd you do that?
This engaging board book introduces ten essential signs that will help babies and toddlers learn to communicate with those around them. With their familiar friend The Very Hungry Caterpillar and photographs modeling the signs, young children and their families will love to read and practice again and again!
YOU are a kid with mysteries to solve in the heart of the Appalachian mountains, where a timeless tension between ancient creatures and alien invaders is coming to a head! You’ve heard stories of when the Silver Bridge collapsed into the Ohio River, and sightings of a terrifying figure in the aftermath that led many to blame the Mothman for the tragedy. Now, as another disaster looms, it’s up to you to stop it!
Will the mesmerizing glow of the Mothman’s eyes lure you into joining him? Will a secret government agency recruit you to help them save the Earth? Or will you be kidnapped to an alien planet, never to see your home again?
Kids who love cryptids and UFOs will be swept away by this thrilling science fiction adventure, where their choices are literally the most important thing in the world!
Twins Pearl and Patrick are no ordinary twelve-year-olds. They’re geniuses, hiding in plain sight, who pull heists all over the world to further their scientific and historical research. Their criminal activity, including grand theft auto and espionage, has made them a regular nuisance to both the CIA and MI5. But it’s all been worth it. They’ve finally achieved their greatest triumph: time travel. Pearl’s Chrono-Loop can take the twins anywhere in time! Their first stop: ancient Egypt, where they even get to see King Tut!
But when they return home, they’re arrested by TIME—The Interdimensional Misconduct Enquiry—a secret organization charged with maintaining the timeline. Turns out Pearl and Patrick didn’t invent time travel, after all—that happened two hundred years ago! And what Pearl did in ancient Egypt—killing a mosquito—could have rewritten history as we know it if not for TIME agents stepping in.
Seventh grader Jackson “Jax” Freeman recently learned two important facts: one, he’s a summoner—someone who can call on the magical powers of his ancestors to help him do amazing things—and two, he isn’t the only person with this ability.
After much training, Jax and four of his summoner classmates from DuSable Middle school in Chicago are thrust into a competition called the Tournament of Spirits where they’ll face the most skilled summoners from around the world.
But while everyone is focused on winning, Jax is given a special side quest by the elders of the four magical families: he has to spy on each of the competitors—including his own teammates—in order to uncover who is releasing endangered, and very dangerous, cryptids into the arena.
Can Jax take the top spot in the tournament and save himself and his friends from a mysterious foe?
A few months after returning from the depths of Tartarus, demigods Nico di Angelo and Will Solace agree to join Nico's half-sister Hazel Levesque at Camp Jupiter on the West Coast. She needs their help in managing a situation that the boys inadvertently brought about: the demigods showed the monsters of the Underworld that they have options; they dont have to be evil.
Now some of those monsters have taken up residence at Camp Jupiter to seek refuge. Nico and Will are on site assisting Hazelwhen one by one monsters start disappearing from camp. A mysterious dark force is at work, and its plan is to punish all monsters for their past crimes.
Things only get worse when Nico, Will, and Hazel learn that theyre all connected to it . . .
WHEN CHRISTOPHER FORRESTER is woken up by a tiny jaculus dragon chewing on his face, his heart leaps for joy Here, at last, is his summons back to the Archipelago-the cluster of hidden islands where creatures of myth still live. But the summons comes laced with danger: The great dragons are dying and no one knows why. So Christopher sets off, with a sphinx tooth in his pocket, determined to save them if he can. When Anva Arden is woken up by the roval chancellor, her stomach fills with dread. She is being banished from the castle. A murder has been committed; Anya knows the wrong man stands accused, but now she can't stay to prove it. So she sets off, with a newly hatched chick in her pocket and a growing thirst for revenge, determined to get justice.
Christopher and Anya are about to meet-in spectacular fashion, on the back of a sphinx, with arrows flying-and discover that their quests are intertwined, It will take every ounce of their courage, wit, and daring to protect the Archipelago from the poison that threatens both kings and
creatures alike.