Seventeen-year-old Fallon Bane was born with a devastating curse: a single touch from another person will cause her excruciating pain. Thus, she has accepted that she will die without ever being kissed, without even hugging her own father, though it breaks her heart every day.
But when her beloved father falls ill, she breaks into the magical Gilded City to find a healer fae that can save him. When handsome healer Ariyon Madden agrees to help, everything she knows about herself and her curse changes. Because during her father's healing, Ariyon reaches out and touches her bare skin. She waits for the agony… but it never comes. For the first time in her life, she imagines a new future for herself. However, that fantasy is quickly destroyed, because not only does Ariyon flee from her in disgust when he learns of her curse; he also reveals her existence to powerful fae who want to hurt her.
Fallon is then swept away to a magical academy, where she learns the terrifying truth about her family history and her dark magic. Her life and the future of fae everywhere hang in the balance, and all the while Fallon can't help but wonder if she will get to touch Ariyon Madden one more time before she dies…
On Samhain in medieval Scotland, pregnant Janet rescues her lover Tam Lin from being sacrificed by the Wild Hunt—but the callous Faery Queen is not finished with them yet. Over the span of a single night, the Queen and Janet spar over Tam Lin’s fate. The Queen aims to win, knowing how fickle mortals can be. Long before she was royalty, she was simply Bess, the changeling daughter of a midwife.
Born with magical and mortal blood, Bess feared there was no true place for her on either side of the veil. She found refuge in the arms of the charming Thomas Shepherd, the bastard son of a local noble. While villagers viewed her as a scandal, Bess’s cunning knowledge and secret dark gifts attracted the attention of the elf lord Amadan. Wily and silver-tongued, Amadan led Bess into Faery’s realm of decadence, where her heart warred against her destiny. She fought to keep both—but at what cost?
Viola Bowen has the chance of a lifetime: to design a video game based on her all-time favorite book series. The only problem? Her co-lead is Jesse F-ing Andrews, aka her archnemesis. Jesse has made it abundantly clear over the years that he wants nothing to do with her—and Viola has no idea why.
When their bosses insist a wintery retreat is the perfect team-building exercise, Viola can’t think of anything worse. Being freezing cold in a remote mountain lodge knowing Jesse is right next door? No, thank you.
But as the snow piles on, Viola discovers there’s more to Jesse than she knew, and heat builds in more ways than one.
Viola Bowen has the chance of a lifetime: to design a video game based on her all-time favorite book series. The only problem? Her co-lead is Jesse F-ing Andrews, aka her archnemesis. Jesse has made it abundantly clear over the years that he wants nothing to do with her—and Viola has no idea why.
When their bosses insist a wintery retreat is the perfect team-building exercise, Viola can’t think of anything worse. Being freezing cold in a remote mountain lodge knowing Jesse is right next door? No, thank you.
But as the snow piles on, Viola discovers there’s more to Jesse than she knew, and heat builds in more ways than one.
Ten couples. United by love. Divided by danger.
Jace and Clary, seeking out an exiled Shadowhunter and learning that love can save the world—or destroy it. Will and Tessa, honeymooning in Paris when a séance sends them down an unexpected path. Simon and Izzy, observing increased demonic activity around New York, on a hilarious urban romp.
When professional hockey player Sig Gauthier’s car breaks down and his phone dies, he treks into a posh private country club to call a tow truck, where he encounters the alluring Chloe Clifford, the manic pixie dream girl who captivates him immediately with her sense of adventure and penchant for stealing champagne.
Sparks fly during a moonlight kiss and the enamored pair can’t wait to see each other again, but when Sig finally arrives to meet his dad’s new girlfriend over dinner, Chloe is confusingly also there. Turns out the girlfriend is Chloe’s mother. Oh, and they’re engaged.
Sig’s dream girl is his future stepsister.
Though the pair is now wary of being involved romantically, Chloe, a sheltered harp prodigy, yearns to escape her controlling mother. Sig promises to teach her the ins and outs of independence in Boston―a lesson in forced proximity that keeps them agonizingly close, but not inside his bedroom. In this forbidden romance, they both know there can never be more than friendship between a famous hockey player and his high-society, soon-to-be stepsister. But keeping their relationship platonic grows harder amid the developing family drama, especially knowing they were meant for so much more…
An imprisoned prince. A vengeful queen. And a battle that will determine the future of Elfhame.
Prince Oak is paying for his betrayal. Imprisoned in the icy north and bound to the will of a monstrous new queen, he must rely on charm and calculation to survive. With High King Cardan and High Queen Jude willing to use any means necessary to retrieve their stolen heir, Oak will have to decide whether to attempt regaining the trust of the girl he’s always loved or to remain loyal to Elfhame and hand over the means to end her reign—even if it means ending Wren, too.
Some worlds deserve to be destroyed . . .
Isla Crown has charted a new destiny and leapt into the unknown, determined to defeat her insidious ancestor, Lark, no matter the cost. But Skyshade is nothing like she anticipated, and she’ll have to use all of her skills just to survive, let alone end Lark for good.
Meanwhile, Grim and Oro would sooner set fire to their own kingdoms than leave Isla stranded on a path toward certain death. But getting her back will involve forging an alliance—if they can find a way to forgive their long history of betrayals.
The key to Isla’s return—and the fate of the realms—lies close to her heart. But in the face of her most powerful enemy yet, will Isla be able to reconcile her past in order to carve a future of her own making?
Seven tickets. An island of dreams. The chance of a lifetime.
Welcome to the Grandest Game, an annual competition run by billionaire Avery Grambs and the four infamous Hawthorne brothers, whose family fortune she inherited. Designed to give anyone a shot at fame and fortune, this year’s game requires one of seven golden tickets to enter. With millions on the line, those seven players will do whatever it takes to win.
Some of the players are in it for the money. Some for power. Some for reasons all their own. Every single one of them has secrets. Amidst it all is Grayson Hawthorne, tasked with a vital role in this year’s game. But as tensions rise and the mind-bending challenges push the players to their limits—physically, mentally, and emotionally—it soon becomes clear that not everyone is playing by the rules.
You must be strong enough to strike and strike and strike again without tiring.
The first lesson is to make yourself strong.
After the jaw-dropping revelation that Oak is the heir to Faerie, Jude must keep her younger brother safe. To do so, she has bound the wicked king, Cardan, to her, and made herself the power behind the throne. Navigating the constantly shifting political alliances of Faerie would be difficult enough if Cardan were easy to control. But he does everything in his power to humiliate and undermine her even as his fascination with her remains undiminished.
When it becomes all too clear that someone close to Jude means to betray her, threatening her own life and the lives of everyone she loves, Jude must uncover the traitor and fight her own complicated feelings for Cardan to maintain control as a mortal in a Faerie world.