After returning from a mission at a nearby haunted house, the Kitty Quest team discovers that Meowminster has become overrun with ghosts! And even worse, their trusted phantom mentor Mortimore has somehow been split into nine different personalities, each more bizarre than the next. What could have opened this pandora’s box of paranormal peril?
The cats must travel to Skitten Dedsbury, the city of the dead, in order to get some answers. But it turns out getting to a place that only ghosts can see is harder than it sounds. And when a little magic goes awry, Woolfrik and Perigold get seperated from the others, leaving the entire quest in their paws. So what if Woolfrik is really spooked out by ghosts?
With poltergeist problems, a ghost invasion, and a new villain behind it all, Kitty Quest will have to overcome their fears and get to the bottom of this mystery if they’re going to have any hope of saving their kittydom from descending into supernatural chaos.
Jack and Annie don’t need another mummy. But that’s what they get when the Magic Tree House whisks them back to ancient Egypt. There they meet a long-dead queen who needs their help. Will Jack and Annie be able to solve the puzzle, or will they end up as mummies themselves?
Did you know that there’s a Magic Tree House book for every kid?
A highly inventive mystery begins when sixteen unlikely people gather for the reading of the very strange will of the very rich Samuel W. Westing. They could become millionaires, depending on how they play a game. All they have to do is find the answer—but the answer to what? The Westing game is tricky and dangerous, but the heirs play on—through blizzards, burglaries, and bombings. Sam Westing may be dead … but that won’t stop him from playing one last game!