CAN NATE SOLVE THE CASE FOR HIS FRIEND ANNIE?
Nate the Great has a new case! His friend Annie has lost a picture. She wants Nate to help her find it. Nate the Great must get all the facts, ask the right questions, and narrow the list of suspects so he can solve the mystery.
By the time the United States joined the Second World War in 1941, the fight against Nazi and Axis powers had already been under way for two years. In order to win the war and protect its soldiers, the US Marines recruited twenty-nine Navajo men to create a secret code that could be used to send military messages quickly and safely across battlefields.
Ever since the Monster Apocalypse hit town, thirteen-year-old Jack Sullivan has been holed up in his tree house, which he’s armed to the teeth with catapults and a moat, not to mention an endless supply of Oreos and Mountain Dew scavenged from abandoned stores. Apart from the hordes of zombies, Winged Wretches, and Vine-Thingies invading his once-quiet town of Wakefield, Jack is content to treat the apocalypse like one giant video game—achieving Feats of Apocalyptic Success, driving around in his new ride, Big Mama, and dodging evil monsters like the eerily intelligent Blarg, who just so happens to be on Jack’s trail. To take on this ferocious beast, Jack builds a team: his dorky best friend, Quint; reformed bully Dirk; Jack’s loyal pet monster, Rover; and the fiercest girl Jack knows, June. But Blarg isn’t the only threat they face in this new world, and there are brutal horrors around every turn. Can Jack and his friends take on the apocalypse and live to tell the tale?