"If you really want to hear about it, the first thing you'll probably want to know is where I was born, and what my lousy childhood was like, and how my parents were occupied and all before they had me, and all that David Copperfield kind of crap, but I don't feel like going into it, if you want to know the truth."
The hero-narrator of The Catcher in the Rye is an ancient child of sixteen, a native New Yorker named Holden Caufield. Through circumstances that tend to preclude adult, secondhand description, he leaves his prep school in Pennsylvania and goes underground in New York City for three days.
To save her sister, she must enter the House.
In the middle of a deadly bog sits the House of Quiet. It’s a place for children whose Procedure triggered powers too terrible to be lived with—their last hope for treatment. No one knows how they’re healed or where they go afterward.
Birdie has begged, bargained, and blackmailed her way inside as a maid, determined to find her missing sister, Magpie. But what she discovers is more mysteries. Instead of the destitute children who undergo the Procedure in hopes of social advancement, the house brims with aristocratic teens wielding strange powers they never should have been burdened with.
Though Birdie wants to ignore them, she can’t help being drawn to stoic and silent Forest, charmed by clever River, and concerned for the youngest residents. And with fellow maid Minnow keeping tabs on everything Birdie does, danger is everywhere.
In her desperate search for Magpie, Birdie unearths terrifying threats and devastating truths, forcing her to confront just how much she’s willing to sacrifice to save her own sister. Because in the House of Quiet, if you find what’s lurking beneath . . . you lose everything.
Unravel the mystery. Ignite the rebellion.
Simple and silly, this is a fun book to read out loud over and over again.
The book describes all the ways in which you can love a child, with every sentence containing a word that has been changed into a moo-word: moo-sic, sch-moo-zing, hu-moo-r, and even moo-zarella! The bold illustrations and simple color scheme add to the fun of the story.
This sweet, funny bedtime story is from Tom Lichtenheld and Amy Krouse Rosenthal, creators of such perennial favorites as I Wish You More.
Summer is trapped in a cellar with the man who took her―and three other girls: Rose, Poppy, and Violet. His perfect flowers. His family. But flowers can't survive long cut off from the sun, and time is running out...
A stunning, hands-on exploration of shapes for the very youngest readers! Bestselling paper engineer Matthew Reinhart brings his creative genius to Shapes: My First Pop-Up!, an innovative preschool pop-up, connecting basic concepts to interactive elements that will delight and inform little ones with every page—with bright, colorful art by Ekaterina Trukhan. The shapes included are: square, triangle, circle, rectangle, and oval.
The town of Mistaken has a secret. . . .
Mistaken is a tiny settlement in the beautiful but brutal Canadian wilderness blessed with rich natural resources—and cursed with unspeakable dangers. Just outside the town’s Warding Stones lurk the Bright-Eyeds, insatiable monsters who have rained utter destruction down on nearby villages. Mistaken’s founders made a deal to protect those who live there, but at a steep cost: anyone who spends a night within its borders belongs to it forever.
Until the day when the man Greer Mackenzie loves disappears beyond the Warding Stones, pursued by a terrifying creature. Determined to rescue him, Greer must find a way to defy Mistaken’s curse and brave the cold and pitiless wilderness. But she herself is being hunted, not only by the ruthless Bright-Eyeds but by the hidden truths behind Mistaken’s founding and her own origins.
When Sadie Brooks unexpectedly loses her marketing job, she flees New York City to spend the summer with her best friend in small-town Texas, where joining his Dungeons & Dragons campaign is the perfect distraction while she plans her next steps.
In the game, she becomes Jaylie, a powerful human cleric blessed by the Goddess of Luck. But in real life, Sadie believes her luck has run out—until she meets Noah Walker, the outgoing bartender roped into joining their party as Loren, an adventurous and charismatic lute-strumming elf. Just as Jaylie finds herself succumbing to the bard’s charms over the course of their party’s travels, Sadie also begins to fall under Noah’s spell.
As their relationship progresses in both worlds, Sadie wonders if what they have might last beyond the game. But like his traveling bard character, Noah never stays in one place for long. When a new opportunity arises in New York, Sadie must face the truth about why she lost her job in the first place—and whether she and Noah have found something in Texas worth staying for. Torn between her career dreams in the city and the exciting uncertainty of a new adventure, she will have no choice but to roll the dice.
All the letters of the alphabet know exactly what to pack for their big camping trip. B is bringing binoculars. C is collecting canteens. But X can’t think of a thing to bring!
In her picture book debut, author Anne Marie Houppert combines the excitement of a first field trip with the magic of collaboration and friendship. Illustrator Daniel Wiseman paints maximum personality into each character, underlining the idea that everyone is special and necessary—just like every letter of the alphabet!
A dead teacher at an elite boarding school. Four students who had every reason to want her gone. Who is the monster?
At an elite New England boarding school, eight students are selected for an exclusive storytelling workshop with the one and only Meredith Graffam—an enigmatic writer, director, and actress. For sixteen days, they will live in the isolated estate of the school’s founder, surrounded by snowy woods and a storm-tossed seas. Only one of the chosen will walk away with a lifechanging opportunity to realize their creative dreams.
Everyone, including Graffam, has a compelling reason to be there—Effy, the orphan, Isaac, the legacy, Ness, the wallflower, Ramon, the outsider, and Arlo, whose unexpected arrival leaves Effy spiraling—but only the most ambitious will last the term. Graffam’s unorthodox methods push the students past the breaking point, revealing their darkest secrets, taking unthinkable risks, and slowly starting to turn on one another. But Graffam never expected they would turn on her . . .
Chloe Roberts is on top of the world. After a stellar first year at the prestigious Morton Academy, she’s a shoo-in for Head Girl and a coveted position in the school’s secret society, Jewel and Bone. But her dreams are shattered when her best friend, Nikhita Patel, unfairly snatches the top spot—and steals Chloe’s boyfriend at the same time.
Heartbroken and humiliated, Chloe discovers a shocking truth: Jewel and Bone isn’t as secret as she thought. The rest of the school despises the Jewels, and there’s even a “Book of Crime and Punishment” cataloging their misdeeds. Things take a very dark turn when the names in the book start to correlate with murders of Jewel and Bone members on campus. Suddenly, anyone could be a suspect.