Segunda parte de las aventuras de Arley y Tapper, con divertidas ilustraciones de Phil Corbett.
Finn e Isha quieren ayudar a los personajes de cómic que están atrapados en el mundo real, pero el plan sale tremebundinosamente mal ¡y terminan ellos mismos en Comiclandia!
Allí se encuentran con los personajes más malvados que se hayan creado nunca, mientras su amistad pasa por el peor momento. Afortunadamente, cuentan con la ayuda de una pluma mágica y de sus propias creaciones: los incontrolables Arley, Tapper y Jenny Piernasclimáticas.
Pero ¿lograrán volver a casa antes de que sea demasiado tarde?
¡Arre, unicornio! es la historia de una hija que será madre y de un padre que será abuelo. Este cuento nos habla de cómo ciertos momentos se pueden convertir en nuestros tesoros más preciados.
During Christmas vacation week, D.W. volunteers to take the classroom pet gerbil, Speedy, home for the holidays. D.W. plans to teach him some new tricks to show her class, but soon learns that taking care of a gerbil isn’t as easy as she thinks, especially one as quick as Speedy. . . .
WHEN ARTHUR AND D.W. travel to New York City with their parents, they visit the Statue of Liberty, a museum, and they even see a Broadway show! But D.W. is most excited about visiting Mary Moo-Cow Palace with her Mary Moo-Cow doll. When D.W. doesn't follow her parents' rule and goes off by herself, the family must find her. Luckily, Arthur knows just where to find D.W.--Mary Moo-Cow Palace, of course!
It's never too early to get little ones interested in computer coding with this unique series of board books!
How do you explain coding in playtime to a baby? By showing how it's all around them, and how they can take part in it, of course! By using items and experiences in a baby's world, like an electric swing or a ride at the amusement park, this charming board book full of bright, colorful illustrations is the perfect introduction to coding in active play for babies and their caregivers--and is sure to leave them wanting to learn more!