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Imagen de HOUSE OF ASH AND SHADADOW (GILDED C. 1)
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HOUSE OF ASH AND SHADADOW (GILDED C. 1)

Seventeen-year-old Fallon Bane was born with a devastating curse: a single touch from another person will cause her excruciating pain. Thus, she has accepted that she will die without ever being kissed, without even hugging her own father, though it breaks her heart every day. But when her beloved father falls ill, she breaks into the magical Gilded City to find a healer fae that can save him. When handsome healer Ariyon Madden agrees to help, everything she knows about herself and her curse changes. Because during her father's healing, Ariyon reaches out and touches her bare skin. She waits for the agony… but it never comes. For the first time in her life, she imagines a new future for herself. However, that fantasy is quickly destroyed, because not only does Ariyon flee from her in disgust when he learns of her curse; he also reveals her existence to powerful fae who want to hurt her. Fallon is then swept away to a magical academy, where she learns the terrifying truth about her family history and her dark magic. Her life and the future of fae everywhere hang in the balance, and all the while Fallon can't help but wonder if she will get to touch Ariyon Madden one more time before she dies…
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Imagen de EL TALENTO OCULTO (PODERES SECRETOS 7)
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EL TALENTO OCULTO (PODERES SECRETOS 7)

¡Bienvenido, ya eres un nuevo alumno! Axel tiene un don. Y también tiene a Trece, un gato gruñón que habla. Por eso puede estudiar en el Colegio de Poderes Secretos. Allí no paran de meterse en unos líos enormes… Han organizado un concurso de talentos para mascotas y Trece está dispuesto a ganarlo. Quiere demostrarle a Axel que dormir no es la única cosa que saber hacer, pero la desaparición del Ojo de Zoltec podría hacer cambiar sus planes.
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Imagen de MISTERIO EN EL MUSEO
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MISTERIO EN EL MUSEO

¡En el pueblo de Kirrin un nuevo museo abre sus puertas! Pero los Cinco descubren un cuadro sospechoso de ser una imitación... ¿Podrán resolver este misterio antes de la gran inauguración? Julián, Dick, Jorge, Ana y Tim deleitan a sus lectores desde hace 80 años. Estos relatos inéditos basados en las historias clásicas de Enid Blyton con ilustraciones a todo color, son una introducción perfecta para nuevos lectores, y una forma fantástica de disfrutar de las historias clásicas para fans incondicionales del Club de los Cinco. La maquetación, con un juego tipográfico que acentúa las palabras según la importancia y con un cuerpo de letra grande, facilita el trabajo a aquellos que emprenden el camino hacia la lectura autónoma
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Imagen de PROBLEMAS EN LA GRANJA
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PROBLEMAS EN LA GRANJA

Los Cinco están muy contentos de ayudar en la granja Sanders, ¡pero pronto descubren que hay un ladrón suelto! ¿Conseguirán atraparlo antes de que robe todas las deliciosas verduras? Julián, Dick, Jorge, Ana y Tim deleitan a sus lectores desde hace 80 años. Estos relatos ineditos basados en las historias clásicas de Enid Blyton con ilustraciones a todo color, son una introducción perfecta para nuevos lectores, y una forma fantástica de disfrutar de las historias clásicas para fans incondicionales del Club de los Cinco. La maquetación, con un juego tipográfico que acentúa las palabras según la importancia y con un cuerpo de letra grande, facilita el trabajo a aquellos que emprenden el camino hacia la lectura autónoma.
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Imagen de MS. PENNYPICKLE S PUZZLE QUEST
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MS. PENNYPICKLE S PUZZLE QUEST

Benjamin and Ethan Broderick don't fit together. Twelve-year-old Ben loves retro arcade games and puzzles, while his older brother would rather play sports and hang out with his friends. The only thing they have in common is how much they resent being forced to go on a summer road trip. But at the quirky diner where the brothers make their very first stop, they discover a clue leading to a giant puzzle race with a million-dollar prize! Along with five other families, the Brodericks are thrust into a high-stakes competition along the famous Route 66.
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Imagen de THE POISONED KING
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THE POISONED KING

WHEN CHRISTOPHER FORRESTER is woken up by a tiny jaculus dragon chewing on his face, his heart leaps for joy Here, at last, is his summons back to the Archipelago-the cluster of hidden islands where creatures of myth still live. But the summons comes laced with danger: The great dragons are dying and no one knows why. So Christopher sets off, with a sphinx tooth in his pocket, determined to save them if he can. When Anva Arden is woken up by the roval chancellor, her stomach fills with dread. She is being banished from the castle. A murder has been committed; Anya knows the wrong man stands accused, but now she can't stay to prove it. So she sets off, with a newly hatched chick in her pocket and a growing thirst for revenge, determined to get justice. Christopher and Anya are about to meet-in spectacular fashion, on the back of a sphinx, with arrows flying-and discover that their quests are intertwined, It will take every ounce of their courage, wit, and daring to protect the Archipelago from the poison that threatens both kings and creatures alike.
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