I was supposed to have it all.
I’d been Prom Queen, Cheer Captain – high school’s most savage Queen Bee. I could have everything I wanted.
Except them. The freaks, the weirdos, the school’s ultimate losers: Manson, Jason, Lucas, and Vincent. Our hatred for each other couldn’t keep us apart, not even when my own mistake got Manson expelled and made me the ultimate villain to the rest of them.
One night was supposed to be enough.
I couldn’t resist forever. For one night I gave myself over to the men I wasn’t supposed to want and satisfied the darkest parts of my soul. But some things are meant to stay in the dark. One night, and it was over.
Nothing more than a game.
Now, with college behind me, our worlds collide yet again. Four men, all willing to share me as their plaything until my debt to them is paid. Another game to satiate my dark cravings, the twisted rules of which bring us all even closer than before. But games aren’t meant to last.
When the debt is paid and the game is done, what if I don’t want to walk away?
After a long life with a loving human family, tabby cat Fuuta has passed into the afterlife, but he is not as far from his owner, Michiru, as it seems. Slight openings bridge the divide between the lands of the living and the dead, and they can be traversed.
Eager to see Michiru again, Fuuta interviews for a position at Café Pont, a café that exists in the liminal space between the two worlds, known for its unique message delivery service: Customers leave requests with the name of the person they wish to meet, and a messenger cat is assigned to arrange the "meeting."
If Fuuta doesn’t maintain plausible deniability, he could cause panic amongst the living, or worse: He could upset the balance of the universe itself. It is a weighty task for an old tabby cat, but Fuuta is up for the challenge. After all, the job offers a special reward: the right to see Michiru. And he’ll do anything to reunite with his family.
Peter Pan meets Stephen King's It in this twisted horror retelling of a classic childhood fairy tale set during WWI.
1914, Wendy Darling works by day as a school teacher, and by night, she assists soldiers who have returned home from the Western Front. There is one mysterious patient who, despite all the care they’ve given him, is in a deep sleep, unable to wake up. One night, when he murmurs the words “Peter Pan,” Wendy is thrown back to a darker time, one that she wishes she could forget.
When one of her students goes missing, it brings back memories of when children went missing and were later found murdered in London many years ago. Wendy is convinced that Peter Pan, the entity that she believes killed those children, is back. She and her brothers had a close encounter with Peter Pan, after all. But her brothers only remember Peter Pan and Neverland as a fantasy of childhood games.
When another child goes missing and signs start to point to Wendy, Scotland Yard digs into old reports, finding that Wendy knew the names of all the children who had been killed. As Wendy tries to prove her innocence, she also has to find a way to stop Peter Pan once and for all.
Here is the story of Klara, an Artificial Friend with outstanding observational qualities, who, from her place in the store, watches carefully the behavior of those who come in to browse, and of those who pass on the street outside. She remains hopeful that a customer will soon choose her, but when the possibility emerges that her circumstances may change forever, Klara is warned not to invest too much in the promises of humans.
A thrilling feat of world-building and a novel of exquisite tenderness and impeccable restraint, Klara and the Sun is a magnificent achievement, one that offers a look at our changing world through the eyes of an unforgettable narrator to explore the fundamental question: what does it mean to love?
The glitz and gritty glamour of 1970s New York City hides a much more sinister reality for the women who live there, but Ginger Daughtry and her two beloved roommates refuse to be victims. They are living the dream, embracing all the city has to offer dancing under the glow of the disco ball, discovering themselves and what they want out of life until one of them is assaulted. When the cops do nothing, they take matters into their own hands and Lady X is born. What starts as a little vandalism soon escalates to something far more dangerous. After a body is found fallen or pushed from five stories high, all eyes are on Lady X. But she s vanished into thin air.In modern day Los Angeles, Margot Cooper wants nothing more than to run away from the world and the paparazzi after it s very publicly revealed her actor husband has betrayed her. While hiding in her childhood home with her sister and teenage daughter, she discovers a box full of old clippings in the attic all about Lady X, a mysterious vigilante who exposed and vandalized terrible men throughout New York City in the summer of 1977, including a blurry newspaper photo that stops her in her tracks.Suddenly the consequences of the past race to meet Margot as she contends with her own future in this powerful and propulsive novel.
After yet another disastrous date where Jess is too awkward, too earnest, too whatever, she’s ready to put her romantic daydreams aside. Other than an enchanting Irish accent, her latest date is no prince charming. Then the night goes from bad to worse when she’s mugged in the parking lot and hits her head. Hard.
Hard enough that when Jess wakes up, she’s in Ireland.
The first person she meets is Eamonn, a quiet, gruff mechanic. Since Jess is stranded with no passport, cell phone, or way to get home, Eamonn becomes her reluctant knight in shining armor.
Over the next forty-eight hours, they meander through the cobblestone streets of Dublin and explore the Irish countryside, sharing their deepest fears, quiet hopes, and softest aches. It’s a connection that is as electrifying as it is terrifying, because what if Jess falls asleep and Eamonn vanishes like a dream? But a love like this—touched by magic and a little bit of luck—is never quite as it seems.
We live in a world that gives us seemingly infinite choices and prizes freedom above all else. We have an unprecedented number of options regarding what to do, who to be, and how to spend our time. All that choice is wonderful; it is also overwhelming. The irony is that total freedom can be paralyzing, and unlimited resources don’t necessarily lead to the biggest breakthroughs. In fact, overvaluing complete freedom can be disastrous for everything from starting a company to harnessing creativity to finding personal satisfaction.
Anne Boleyn is going to die, and neither her cleverness nor her witchery can save her. So when her late rival, Catalina de Aragón, miraculously appears in her cell at the Tower of London on the eve of her execution, very much alive and offering a daring escape plan, no one is more surprised than Anne.
Lina doesn’t have Anne’s magic—but she has just as much hate for England’s wretched king. Severed from her daughter and stripped of all her influence, Lina breathes only for the Hellebore Sisterhood, a clandestine and powerful society with a vested interest in keeping both queens alive . . . and using their particular skills to advance womankind.
Welcome to Blackwood Academy: the legendary school located on the fringes of the afterlife. Once a pupil enters the academy’s arched gates, there is no way out…except the Decennial, a cut-throat magical competition with only one victor.
This year, six of the Academy’s top students have been chosen to face the Decennial’s tests. Two academic archrivals, whose strange connection blurs the lines between obsession and hate. One girl driven solely by ambition, and another plagued by memories of the love she lost. And a charming playboy who never cared for anyone—until he met the academy’s newest student. But what none of them know? They aren’t the only ones playing Blackwood’s game.
Who will win, and who will fall? Only one thing is for certain: in this game, some fates are worse than death.