WHEN CHRISTOPHER FORRESTER is woken up by a tiny jaculus dragon chewing on his face, his heart leaps for joy Here, at last, is his summons back to the Archipelago-the cluster of hidden islands where creatures of myth still live. But the summons comes laced with danger: The great dragons are dying and no one knows why. So Christopher sets off, with a sphinx tooth in his pocket, determined to save them if he can. When Anva Arden is woken up by the roval chancellor, her stomach fills with dread. She is being banished from the castle. A murder has been committed; Anya knows the wrong man stands accused, but now she can't stay to prove it. So she sets off, with a newly hatched chick in her pocket and a growing thirst for revenge, determined to get justice.
Christopher and Anya are about to meet-in spectacular fashion, on the back of a sphinx, with arrows flying-and discover that their quests are intertwined, It will take every ounce of their courage, wit, and daring to protect the Archipelago from the poison that threatens both kings and
creatures alike.
Benjamin and Ethan Broderick don't fit together. Twelve-year-old Ben loves retro arcade games and puzzles, while his older brother would rather play sports and hang out with his friends. The only thing they have in common is how much they resent being forced to go on a summer road trip.
But at the quirky diner where the brothers make their very first stop, they discover a clue leading to a giant puzzle race with a million-dollar prize! Along with five other families, the Brodericks are thrust into a high-stakes competition along the famous Route 66.
Seventh grader Jackson “Jax” Freeman recently learned two important facts: one, he’s a summoner—someone who can call on the magical powers of his ancestors to help him do amazing things—and two, he isn’t the only person with this ability.
After much training, Jax and four of his summoner classmates from DuSable Middle school in Chicago are thrust into a competition called the Tournament of Spirits where they’ll face the most skilled summoners from around the world.
But while everyone is focused on winning, Jax is given a special side quest by the elders of the four magical families: he has to spy on each of the competitors—including his own teammates—in order to uncover who is releasing endangered, and very dangerous, cryptids into the arena.
Can Jax take the top spot in the tournament and save himself and his friends from a mysterious foe?
The town of Mistaken has a secret. . . .
Mistaken is a tiny settlement in the beautiful but brutal Canadian wilderness blessed with rich natural resources—and cursed with unspeakable dangers. Just outside the town’s Warding Stones lurk the Bright-Eyeds, insatiable monsters who have rained utter destruction down on nearby villages. Mistaken’s founders made a deal to protect those who live there, but at a steep cost: anyone who spends a night within its borders belongs to it forever.
Until the day when the man Greer Mackenzie loves disappears beyond the Warding Stones, pursued by a terrifying creature. Determined to rescue him, Greer must find a way to defy Mistaken’s curse and brave the cold and pitiless wilderness. But she herself is being hunted, not only by the ruthless Bright-Eyeds but by the hidden truths behind Mistaken’s founding and her own origins.
To save her sister, she must enter the House.
In the middle of a deadly bog sits the House of Quiet. It’s a place for children whose Procedure triggered powers too terrible to be lived with—their last hope for treatment. No one knows how they’re healed or where they go afterward.
Birdie has begged, bargained, and blackmailed her way inside as a maid, determined to find her missing sister, Magpie. But what she discovers is more mysteries. Instead of the destitute children who undergo the Procedure in hopes of social advancement, the house brims with aristocratic teens wielding strange powers they never should have been burdened with.
Though Birdie wants to ignore them, she can’t help being drawn to stoic and silent Forest, charmed by clever River, and concerned for the youngest residents. And with fellow maid Minnow keeping tabs on everything Birdie does, danger is everywhere.
In her desperate search for Magpie, Birdie unearths terrifying threats and devastating truths, forcing her to confront just how much she’s willing to sacrifice to save her own sister. Because in the House of Quiet, if you find what’s lurking beneath . . . you lose everything.
Unravel the mystery. Ignite the rebellion.
A few months after returning from the depths of Tartarus, demigods Nico di Angelo and Will Solace agree to join Nico's half-sister Hazel Levesque at Camp Jupiter on the West Coast. She needs their help in managing a situation that the boys inadvertently brought about: the demigods showed the monsters of the Underworld that they have options; they dont have to be evil.
Now some of those monsters have taken up residence at Camp Jupiter to seek refuge. Nico and Will are on site assisting Hazelwhen one by one monsters start disappearing from camp. A mysterious dark force is at work, and its plan is to punish all monsters for their past crimes.
Things only get worse when Nico, Will, and Hazel learn that theyre all connected to it . . .