Jonathan Harker viaja a Transilvania para cerrar un negocio inmobiliario con un misterioso conde que acaba de comprar varias propiedades en Londres. Después de un viaje plagado de ominosas señales, Harker es recogido en el paso de Borgo por un siniestro carruaje que lo llevará, acunado por el canto de los lobos, a un castillo en ruinas. Tal es el inquietante principio de una novela magistral que alumbró uno de los mitos más populares y poderosos de todos los tiempos: Drácula.
Walter doesn't know what the big deal is—sure, it might be nice to have a green eggs and ham picnic on a hike, but doesn't Sam-I-Am know about all of the bugs? And the flowers that make you sneeze? Or the rivers that block your way? No, Walter is not a fan of the outdoors, he certainly is not. And nothing Sam-I-Am will do or say will change his mind. Too bad for Walter, Sam-I-Am is always up for a challenge!
His mom thinks video games are turning his brain to mush, so she wants her son to put down the controller and explore his “creative side.” As if that’s not scary enough, Halloween’s just around the corner and the frights are coming at Greg from every angle.
When Greg discovers a bag of gummy worms, it sparks an idea. Can he get his mom to ease off by making a movie . . . and will he become rich and famous in the process? Or will doubling down on this plan just double Greg’s troubles?