Some worlds deserve to be destroyed . . .
Isla Crown has charted a new destiny and leapt into the unknown, determined to defeat her insidious ancestor, Lark, no matter the cost. But Skyshade is nothing like she anticipated, and she’ll have to use all of her skills just to survive, let alone end Lark for good.
Meanwhile, Grim and Oro would sooner set fire to their own kingdoms than leave Isla stranded on a path toward certain death. But getting her back will involve forging an alliance—if they can find a way to forgive their long history of betrayals.
The key to Isla’s return—and the fate of the realms—lies close to her heart. But in the face of her most powerful enemy yet, will Isla be able to reconcile her past in order to carve a future of her own making?
Seven tickets. An island of dreams. The chance of a lifetime.
Welcome to the Grandest Game, an annual competition run by billionaire Avery Grambs and the four infamous Hawthorne brothers, whose family fortune she inherited. Designed to give anyone a shot at fame and fortune, this year’s game requires one of seven golden tickets to enter. With millions on the line, those seven players will do whatever it takes to win.
Some of the players are in it for the money. Some for power. Some for reasons all their own. Every single one of them has secrets. Amidst it all is Grayson Hawthorne, tasked with a vital role in this year’s game. But as tensions rise and the mind-bending challenges push the players to their limits—physically, mentally, and emotionally—it soon becomes clear that not everyone is playing by the rules.
You must be strong enough to strike and strike and strike again without tiring.
The first lesson is to make yourself strong.
After the jaw-dropping revelation that Oak is the heir to Faerie, Jude must keep her younger brother safe. To do so, she has bound the wicked king, Cardan, to her, and made herself the power behind the throne. Navigating the constantly shifting political alliances of Faerie would be difficult enough if Cardan were easy to control. But he does everything in his power to humiliate and undermine her even as his fascination with her remains undiminished.
When it becomes all too clear that someone close to Jude means to betray her, threatening her own life and the lives of everyone she loves, Jude must uncover the traitor and fight her own complicated feelings for Cardan to maintain control as a mortal in a Faerie world.
A runaway queen. A reluctant prince. And a quest that may destroy them both.
Eight years have passed since the Battle of the Serpent. But in the icy north, Lady Nore of the Court of Teeth has reclaimed the Ice Needle Citadel. There, she is using an ancient relic to create monsters of stick and snow who will do her bidding and exact her revenge.
Suren, child queen of the Court of Teeth, and the one person with power over her mother, fled to the human world. There, she lives feral in the woods. Lonely, and still haunted by the merciless torments she endured in the Court of Teeth, she bides her time by releasing mortals from foolish bargains. She believes herself forgotten until the storm hag, Bogdana chases her through the night streets. Suren is saved by none other than Prince Oak, heir to Elfhame, to whom she was once promised in marriage and who she has resented for years.
Now seventeen, Oak is charming, beautiful, and manipulative. He’s on a mission that will lead him into the north, and he wants Suren’s help. But if she agrees, it will mean guarding her heart against the boy she once knew and a prince she cannot trust, as well as confronting all the horrors she thought she left behind.
He will be the destruction of the crown and the ruination of the throne
Power is much easier to acquire than it is to hold onto. Jude learned this lesson when she released her control over the wicked king, Cardan, in exchange for immeasurable power.
Now as the exiled mortal Queen of Faerie, Jude is powerless and left reeling from Cardan's betrayal. She bides her time determined to reclaim everything he took from her. Opportunity arrives in the form of her twin sister, Taryn, whose life is in peril.
Jude must risk venturing back into the treacherous Faerie Court, and confront her lingering feelings for Cardan, if she wishes to save her sister. But Elfhame is not as she left it. War is brewing. As Jude slips deep within enemy lines she becomes ensnared in the conflict's bloody politics.
And, when a dormant yet powerful curse is unleashed, panic spreads throughout the land, forcing her to choose between her ambition and her humanity . . .
It’s senior year and Sara Lin just turned eighteen. The last thing she needs is to worry about having her first kiss.
Sara understands that her first kiss is a rite of passage, one that she takes very seriously, even if everyone around her doesn’t. She wants it to be special—true love’s kiss—and wants to fall for someone she really cares about, not just get it over with.
But that’s about to change because her good pal Patrick just challenged her to a bet that will either lead to love, heartbreak, or embarrassment . . . or maybe all three.
As Sara explores her relationship options with three different boys, she realizes that life isn’t a fairytale and romance can be confusing.
When the walls close in, the truth comes out.
When Indy’s life came crashing down, she made a rule: no one could know. To the world, she’s still the same Indy—cool, calm, unshaken. But behind the scenes? It’s chaos.
Her tight-knit crew—Beau, Caroline, and Ava—were once her everything. Now they’re strangers she can’t seem to reach—especially Beau. And the only person she talks to these days is Cody, a skater-boy she used to think was so not her type. Funny how everything changes when your world flips upside down.
And then, as if things couldn’t get weirder, Indy finds herself literally stuck in a school bathroom with Beau. After months of silence, and there’s no escape. If they want out, they’ll have to face the messy truth about what happened between them and find a way back to what they once had. Or maybe even more . . .
In the city of Andalay, the ruling Fates bestow gifts among society’s most favored. When Damien, a cold and hardened thief, is hired to steal one of those gifts—meant for the “princess” of Ward One, Wren Hayes—he finds himself entangled in a web of secrets.
The gift? A locket containing his own photograph.
Once the locket is opened, hidden truths unravel, shedding light on the ruthless ways of the upper class. Yearning for the three Fates and the magical gifts they bestow, the lords of Andalay will go to any length to keep their power—including murder.
Brought together by destiny, and fighting a dangerous temptation that’s becoming harder to resist, Wren and Damien navigate a seedy world where the truth can destroy not only their lives, but the city itself.
What I learned after last year’s distractions cost my hockey team our entire season? No more screwing up. No more screwing, period. As the new team captain, I need a new philosophy: hockey and school now, women later. Which means that I, Hunter Davenport, am officially going celibate…no matter how hard that makes things.
But there’s nothing in the rulebook that says I can’t be friends with a woman. And I won’t lie—my new classmate Demi Davis is one cool chick. Her smart mouth is hot as hell, and so is the rest of her, but the fact that she’s got a boyfriend eliminates the temptation to touch her.
Except three months into our friendship, Demi is single and looking for a rebound.
Hundreds of years ago, a brutal war split a land in two. Starside is the realm of magic and immortals—the descendants of the gods, living in a power-rich paradise. Stormside is where mortals fight for scraps of that magic.
Every fifty years, the gates between them open, and fifty challengers are allowed to journey across Starside on a deadly quest to access a pool of magic that can heal, grant wealth, or extend life. Everyone has their reasons for entering, but Aris has only one: vengeance. As a child, a goddess set fire to her village, killing her family. Aris isn’t after the gods’ magic—she’s going to kill them.
First, she must survive the Culling, the king’s deadly competition to choose his fifty challengers. An orphaned blacksmith’s apprentice, Aris doesn’t have the superior weapons of the heirs from the Great Houses. But the greatest swords—ones that contain power—are not inherited or bought, they are claimed, by both sides. And when Aris claims a great sword, it makes her not just a real competitor—but a target.
Getting past the gates is only the beginning. Starside is deadlier than it seems. If the ancient creatures, magic-wielding beasts, and bloodthirsty immortals weren’t dangerous enough, a new peril has even immortals fearing what rises from the ground at night. With a blade most would kill to claim, Aris can’t trust anyone. Especially not Harlan Raker, the merciless and mysterious king’s guard who betrayed her years ago—and who may now be the key to her survival.
But Aris is hiding a secret tied to her family’s death. And when it’s revealed, not even the gods will be able to stop what’s coming…