TRUST NO ONE.
Wren Darlington has spent her whole life in hiding, honing her psychic abilities and aiding the rebel Uprising in small ways. On the Continent, being Modified means certain death—and Wren is one of the most powerful Mods in existence. When one careless mistake places her in the hands of the enemy and she’s forced to join their most elite training program, she’s finally handed the perfect opportunity to strike a devastating blow from inside their ranks.
LIE TO EVERYONE.
But training for Silver Block can be deadly, especially when you’re harboring dangerous secrets and living in close quarters with everyone who wants you dead.
AND WHATEVER YOU DO, DON’T FALL FOR YOUR GREATEST ENEMY.
As the stakes grow ever higher, Wren must prove herself to Silver Block. But that’s easier said than done when your commanding officer is the ruthless and infuriatingly irresistible Cross Redden, who doesn’t miss anything when it comes to her. And as war rages between Mods like her and those who aim to destroy them, Wren must decide just how far she’s willing to go to protect herself . . . and how much of the Continent is worth saving.
When CIA operative Jenny Silkwell is murdered in rural Maine, government officials have immediate concerns over national security. Her laptop and phone were full of state secrets that, in the wrong hands, endanger the lives of countless operatives. In need of someone who can solve the murder quickly and retrieve the missing information, the U.S. government knows just the chameleon they can call on.
Ex-Army Ranger Travis Devine spent his time in the military preparing to take on any scenario, followed by his short-lived business career chasing shadows in the deepest halls of power, so his analytical mind makes him particularly well-suited for complex, high-stakes tasks. Taking down the world’s largest financial conspiracy proved his value, and in comparison, this case looks straightforward. Except small towns hold secrets and Devine finds himself an outsider again.
A family vacation is supposed to be a lot of fun . . . unless, of course, you’re the Heffleys.
Gas station bathrooms, crazed seagulls, a fender bender, and a runaway pig—not exactly Greg Heffley’s idea of a good time. But even the worst road trip can turn into an adventure—and this is one the Heffleys won’t soon forget.
Viola Bowen has the chance of a lifetime: to design a video game based on her all-time favorite book series. The only problem? Her co-lead is Jesse F-ing Andrews, aka her archnemesis. Jesse has made it abundantly clear over the years that he wants nothing to do with her—and Viola has no idea why.
When their bosses insist a wintery retreat is the perfect team-building exercise, Viola can’t think of anything worse. Being freezing cold in a remote mountain lodge knowing Jesse is right next door? No, thank you.
But as the snow piles on, Viola discovers there’s more to Jesse than she knew, and heat builds in more ways than one.
A Valentine's Day dance at Greg's middle school has turned his world upside down. As Greg scrambles to find a date, he's worried he'll be left out in the cold on the big night. His best friend, Rowley, doesn't have any prospects either, but that's a small consolation.
An unexpected twist gives Greg a partner for the dance and leaves Rowley the odd man out. But a lot can happen in one night, and in the end, you never know who's going to be lucky in love—and who will end up being the third wheel.
Viola Bowen has the chance of a lifetime: to design a video game based on her all-time favorite book series. The only problem? Her co-lead is Jesse F-ing Andrews, aka her archnemesis. Jesse has made it abundantly clear over the years that he wants nothing to do with her—and Viola has no idea why.
When their bosses insist a wintery retreat is the perfect team-building exercise, Viola can’t think of anything worse. Being freezing cold in a remote mountain lodge knowing Jesse is right next door? No, thank you.
But as the snow piles on, Viola discovers there’s more to Jesse than she knew, and heat builds in more ways than one.
For over a century, humans, dwarves, gnomes, and elves have lived together in relative peace. But that peace has now come to an end.
Geralt of Rivia, the hunter known as the Witcher, has been waiting for the birth of a prophesied child. The one who has the power to change the world for good—or for evil.
As the threat of war hangs over the land and the child is pursued for her extraordinary powers, it will become Geralt’s responsibility to protect them all. And the Witcher never accepts defeat.
Sierra Romanova was an Olympian figure skater before a life-altering accident on the ice left her with panic attacks every time she enters the rink. Now, back for her final year at Dalton University, she’s ready to reclaim the spotlight, with all eyes on her…including those of hockey player Dylan Donovan, whose audacious words goad her back into her skates to prove him wrong.
After getting kicked off his hockey team for his reckless behavior, Dylan is left with slim chances of making it to the NHL draft. But Dylan’s whole world revolves around the ice, and if hockey is forbidden, well at least there’s figure skating. Even better, it means more time at the rink with Sierra. Sure, he’s helping her rebuild her confidence, but pushing her buttons along the way? That’s just a bonus.
As the figure skating world awaits Sierra’s comeback, she finds herself in need for a new pairs partner. The only person she knows who can match her skill on the ice is none other than the cocky hockey player who refuses to cut her any slack. Dylan’s a wildcard, Sierra’s a seasoned pro, but together, they might just be the perfect match on the ice.
Ten couples. United by love. Divided by danger.
Jace and Clary, seeking out an exiled Shadowhunter and learning that love can save the world—or destroy it. Will and Tessa, honeymooning in Paris when a séance sends them down an unexpected path. Simon and Izzy, observing increased demonic activity around New York, on a hilarious urban romp.
Walter doesn't know what the big deal is—sure, it might be nice to have a green eggs and ham picnic on a hike, but doesn't Sam-I-Am know about all of the bugs? And the flowers that make you sneeze? Or the rivers that block your way? No, Walter is not a fan of the outdoors, he certainly is not. And nothing Sam-I-Am will do or say will change his mind. Too bad for Walter, Sam-I-Am is always up for a challenge!