Ten couples. United by love. Divided by danger.
Jace and Clary, seeking out an exiled Shadowhunter and learning that love can save the world—or destroy it. Will and Tessa, honeymooning in Paris when a séance sends them down an unexpected path. Simon and Izzy, observing increased demonic activity around New York, on a hilarious urban romp.
Walter doesn't know what the big deal is—sure, it might be nice to have a green eggs and ham picnic on a hike, but doesn't Sam-I-Am know about all of the bugs? And the flowers that make you sneeze? Or the rivers that block your way? No, Walter is not a fan of the outdoors, he certainly is not. And nothing Sam-I-Am will do or say will change his mind. Too bad for Walter, Sam-I-Am is always up for a challenge!
When professional hockey player Sig Gauthier’s car breaks down and his phone dies, he treks into a posh private country club to call a tow truck, where he encounters the alluring Chloe Clifford, the manic pixie dream girl who captivates him immediately with her sense of adventure and penchant for stealing champagne.
Sparks fly during a moonlight kiss and the enamored pair can’t wait to see each other again, but when Sig finally arrives to meet his dad’s new girlfriend over dinner, Chloe is confusingly also there. Turns out the girlfriend is Chloe’s mother. Oh, and they’re engaged.
Sig’s dream girl is his future stepsister.
Though the pair is now wary of being involved romantically, Chloe, a sheltered harp prodigy, yearns to escape her controlling mother. Sig promises to teach her the ins and outs of independence in Boston―a lesson in forced proximity that keeps them agonizingly close, but not inside his bedroom. In this forbidden romance, they both know there can never be more than friendship between a famous hockey player and his high-society, soon-to-be stepsister. But keeping their relationship platonic grows harder amid the developing family drama, especially knowing they were meant for so much more…
A poignant, sharp-eyed, and bitterly funny tale of a family struggling to stay together in a country rapidly coming apart, told through the eyes of their wondrous ten-year-old daughter, by the bestselling author of "Super Sad True Love Story" and "Our Country Friends".
When Nick travels to Belgium for a visit with a woman from his past, he unwittingly stumbles on the trail of a legendary panel from the Ghent Altarpiece, stolen in 1934 under cover of night and never seen since. Soon Nick is plunged into a bitter conflict, one that has been simmering for nearly two thousand years. On one side is the Maidens of Saint-Michael, les Vautours—the Vultures—a secret order of nuns and the guardians of a great truth. Pitted against them is the Vatican, which has wanted for centuries to both find and possess what the nuns guard. Because of Nick the maidens have finally been exposed, their secret placed in dire jeopardy—a vulnerability that the Vatican swiftly moves to exploit utilizing an ambitious cardinal and a corrupt archbishop, both with agendas of their own.
An imprisoned prince. A vengeful queen. And a battle that will determine the future of Elfhame.
Prince Oak is paying for his betrayal. Imprisoned in the icy north and bound to the will of a monstrous new queen, he must rely on charm and calculation to survive. With High King Cardan and High Queen Jude willing to use any means necessary to retrieve their stolen heir, Oak will have to decide whether to attempt regaining the trust of the girl he’s always loved or to remain loyal to Elfhame and hand over the means to end her reign—even if it means ending Wren, too.
In the aftermath of DEVIL'S REIGN, the Big Apple has big problems, and it's up to a new group of Thunderbolts to turn things around. But when Clint Barton is tasked with heading up this squad, the first opponent he's going to have to face…is himself. And the second just might be his teammate Monica Rambeau! Plus: The Thunderbolts battle the rampaging Super-Apes in Central Park - and must save Manhattan from the towering threat of Terminus!
The emergence of a reborn, undead Darkseid in DCeased: Dead Planet sets the stage for the most devastating conflict yet for Batman, Superman, and Wonder Woman! As the Anti-Life Equation spreads into the cosmos, the survivors of Earth prepare for the coming apocalypse and realize their only hope could lie in the most powerful surviving hero from the first DCeased series…
The bestselling creative team of Tom Taylor and Trevor Hairsine return for their third and final installment in DCeased: War of the Undead Gods!
How do you destroy the Justice League? The question has been plaguing Lex Luthor and his Legion of Doom since the two titanic groups first came to blows. When confronted with the colossal entities of Skull Island, Lex believes he's found the answer to their eternal question.
It's Superman vs. Godzilla, Wonder Woman vs. Behemoth, Green Lantern vs. Scylla, Batman vs. Camazotz, and Supergirl vs. Kong in this all-out battle for the fate of the DC Universe.
Can Superman stand up to the power of Godzilla? Can Lex Luthor harness the primal forces of Skull Island? It's time to find out the answers to these questions and more!
Avery’s fortune, life, and loves are on the line in the game that everyone will be talking about.
To inherit billions, all Avery Kylie Grambs has to do is survive a few more weeks living in Hawthorne House. The paparazzi are dogging her every step. Financial pressures are building. Danger is a fact of life. And the only thing getting Avery through it all is the Hawthorne brothers. Her life is intertwined with theirs. She knows their secrets and they know her.
But as the clock ticks down to the moment when Avery will become the richest teenager on the planet, trouble arrives in the form of a visitor who needs her help—and whose presence in Hawthorne House could change everything. It soon becomes clear that there is one last puzzle to solve, and Avery and the Hawthorne brothers are drawn into a dangerous game against an unknown and powerful player.
Secrets upon secrets. Riddles upon riddles. In this game, there are hearts and lives at stake—and there is nothing more Hawthorne than winning.