The special first edition hardcover will include a gorgeous, shimmering jacket with effects, brilliantly illustrated four-color endpapers, striking and detailed-stained edges, and a beautiful foil-stamped case.
In a world of magical artifacts and fantastical beings, a woman determined to save her family joins forces with an unlikely partner—a minotaur—in this steamy romantasy by USA Today bestselling author Ruby Dixon.
As a Holder’s daughter, Aspeth Honori knows the importance of magical artifacts . . . which is why it’s a disaster that her father has gambled all theirs away. Now that her family is in danger of losing their hold—and their heads—if anyone finds out the truth, Aspeth decides to do something about it. She’ll join the Royal Artifactual Guild and the adventurers who explore ancient underground ruins to retrieve the coveted arcane items.
Desde que Henry David Thoreau describiera en Walden o Vida en los bosques (1854) los dos años, dos meses y dos días que habitó en una cabaña en Walden Pond (Massachusetts), la idea de una vivienda refugio ha seducido a la psique moderna. En la última década, con el crecimiento exponencial del consumo de materias primas y el impacto de nuestra huella ecológica, arquitectos internacionales se han interesado por las posibilidades que brinda un tipo de casa aislada, minimalista y de bajo impacto.
Esta edición de Cabañas, que combina un texto en profundidad con abundantes fotografías y brillantes ilustraciones de Marie-Laure Cruschi, explora las oportunidades que brinda este tipo de arquitectura para la creatividad. La cabaña renuncia a los excesos y limita su intrusión espacial a cubrir las necesidades esenciales para vivir, al tiempo que se muestra respetuosa con el medio natural en el que se ubica y prioriza soluciones ecológicas. Así, las cabañas ofrecen algunas de las propuestas más innovadoras y con mayor visión de futuro de la arquitectura contemporánea, de la mano de Renzo Piano, Terunobu Fujimori, Tom Kundig y muchos otros jóvenes profesionales que trabajan en estos espacios refugio.
¡Vuelve a disfrutar con la serie más adictiva en una cuidada edición especial!
En el Pandemonium, la discoteca de moda de Nueva York, Clary sigue a un atractivo chico de pelo azul hasta que presencia su muerte a manos de tres jóvenes cubiertos de extraños tatuajes. Desde esa noche, su destino se une al de esos tres cazadores de sombras, guerreros dedicados a liberar a la tierra de demonios y, sobre todo, al de Jace, un chico con aspecto de ángel y tendencia a actuar como un idiota…
There's only one rule in Larry's book: don't push the button.
(Seriously, don't even think about it!)
Even if it does look kind of nice, you must never push the button. Who knows what would happen?
Okay, quick. No one is looking... push the button.
Uh, oh.
Readers of The Monster at the End of this Book and Press Here by Herve Tullet will love this funny, interactive book for toddlers!
Josslyn Drake knows only three things about magic: it’s rare, illegal, and always deadly.
So when she’s caught up in a robbery gone wrong at the Queen’s Gala and infected by a dangerous piece of magic—one that allows her to step into the memories of an infamously evil warlock—she finds herself living her worst nightmare. Joss needs the magic removed before it corrupts her soul and kills her. But in Ironport, the cost of doing magic is death, and seeking help might mean scheduling her own execution. There’s nobody she can trust.
Nobody, that is, except wanted criminal Jericho Nox, who offers her a deal: his help extracting the magic in exchange for the magic itself. And though she’s not thrilled to be working with a thief, especially one as infuriating (and infuriatingly handsome) as Jericho, Joss is desperate enough to accept.
But Jericho is nothing like Joss expects. The closer she grows to Jericho and the more she sees of the world outside her pampered life in the city, the more Joss begins to question the beliefs she’s always taken for granted—beliefs about right and wrong, about power and magic, and even about herself.