When CIA operative Jenny Silkwell is murdered in rural Maine, government officials have immediate concerns over national security. Her laptop and phone were full of state secrets that, in the wrong hands, endanger the lives of countless operatives. In need of someone who can solve the murder quickly and retrieve the missing information, the U.S. government knows just the chameleon they can call on.
Ex-Army Ranger Travis Devine spent his time in the military preparing to take on any scenario, followed by his short-lived business career chasing shadows in the deepest halls of power, so his analytical mind makes him particularly well-suited for complex, high-stakes tasks. Taking down the world’s largest financial conspiracy proved his value, and in comparison, this case looks straightforward. Except small towns hold secrets and Devine finds himself an outsider again.
A family vacation is supposed to be a lot of fun . . . unless, of course, you’re the Heffleys.
Gas station bathrooms, crazed seagulls, a fender bender, and a runaway pig—not exactly Greg Heffley’s idea of a good time. But even the worst road trip can turn into an adventure—and this is one the Heffleys won’t soon forget.
Viola Bowen has the chance of a lifetime: to design a video game based on her all-time favorite book series. The only problem? Her co-lead is Jesse F-ing Andrews, aka her archnemesis. Jesse has made it abundantly clear over the years that he wants nothing to do with her—and Viola has no idea why.
When their bosses insist a wintery retreat is the perfect team-building exercise, Viola can’t think of anything worse. Being freezing cold in a remote mountain lodge knowing Jesse is right next door? No, thank you.
But as the snow piles on, Viola discovers there’s more to Jesse than she knew, and heat builds in more ways than one.